Cameron Krebbers
Cameron Krebbers
This should help: I'm working on an app that writes an image file of all the level images together into a world. It's in progress, but here's the repo: https://github.com/Cammin/LDtkWorldImageMerger
@Seanba > Unity has yet to give me an API to programmatically add/remove sprites to/from such sprite atlases. I have ST2U make their own within the imported asset. It exists...
> It doesn't really work. It looks like the prefab is initiating a reimport just before it is resaved. This results in "the last edit" you made to the prefab...
After some more learning on my end, I've found out that the reason why this is an issue is that the prefab dependencies are set up as `DependsOnSourceAsset`, which I...
@grebhun Using `GatherDependenciesFromSourceFile` was something I used in my own scripted importer for LDtk. But for it to work with STU, I'd wager that quite a bit of the source...
There have been some mentions about this in #15 , but basically, it would be a pretty decent undertaking. The import code is tightly tied with editor code, and created...
In the XML documentation and the API docs, the return value is described as returning true if the field exists. 
Yep, it's something to be added. I'm keeping note of it :)
After looking into this, LDtk references the external enum, but still loads it into the project json. So it's retroactively always been supported 😅
Currently, the importer does not calculate any rules, and builds tiles based on what LDtk puts together in the json's layer instances. Though it would be awesome for certain genres...