Cameron Krebbers

Results 58 comments of Cameron Krebbers

Hi, I'd like an updated description if that sounds reasonable for the 1.0 update 🙂 I updated my original comment, but I'll also put it here: - [x] **Unity (C#)**...

I think it would be nice also, however, it might be hard to tell which entity exists on a certain level because it could look like it exists in another....

Yeah, I think that it would be right to make entities live within their respective levels to be out of bounds. It would just be visually confusing which level an...

I wonder if YoYo games made some documentation on creating GMS rooms via JSON? It would certainly be cool if there's an official resource on that 🙂

Looks like it's on the milestone for 1.0 at #207

Ah, this must explain why some of the example levels used a gray backdrop in my experiences. I didn't notice it, but glad to see that there is an issue...

I would also like this feature! This would be really amazing 😃 If it's added, I'd also be interested in some new special badges that could be provided as well...

An update on this: Unity has its own official Aseprite importer. It is however in a prerelease state. But, I think this will be the right way to go forward...

The newest update (4.1.0) adds Aseprite support! Just install Unity's Aseprite importer, and LDtk will be able to load them 🙂 (The Aseprite importer requires Unity 2021.3.15) Also added some...

Custom tile data is now available in the newest update! (4.0.0) You get a tileset tile from the tilemap, which will contain both the custom data and enum values. ![image](https://github.com/Cammin/LDtkToUnity/assets/55564581/79cc5a3d-319c-49fc-879f-28959d7cbb5c)