LDtkToUnity
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Feature/issue 25
- Added new settings in LDtkJsonImporter.cs to allow load HD sprites
- Added new LDtkRelativeGetterTilesetTextureHD class to load the assets from alternative path and not from LDtk file
- Updated LDtkBuilderTileset to use HD version based on the new flag and added the pixelPerUnit logic to set the grid size
This a suggestion pull request for issue #25
Sorry I haven't checked up on this in a month 😅
I'll try to get an implementation of this in sometime. Thanks for taking the time to develop a contribution 🙂