Cameron Krebbers

Results 58 comments of Cameron Krebbers

My main argument for having the icons at the object's position is to not communicate any possible reason that the GameObject's pivot point is actually where it is and not...

It's something I plan to allow easy support for, but you may be able to do some coding on your end to replace certain tiles with a custom animated tile...

It would be possible to access the tilemap in the import process via the LdtkPostprocessor class, but since the tiles are generated every reimport, it would naturally be difficult to...

Yeah, since LDtk doesn't have a concept of animated tiles, I'd invent a custom solution. This is a feature that will need to come after I get the tileset def...

I got animated tiles implemented in the new update! (5.0.0) Give them a try and let me know if there are any problems. Here's the guide: https://cammin.github.io/LDtkToUnity/documentation/Topics/topic_AnimatedTiles.html

The one important point of topic though is the fact that(assuming that poly shapes would be defined in the tileset definition) multiple tiles of tileset art can exist in the...

There is lots of merit in having collision defined inside the tileset definition though. For example, imagine having to make an intgrid value for every single collision shape. It could...

Dupe for #119 But, here's something I tried: In a tile's text data, I defined tile ids that would be animated for this tile. Then parse it in the game...

> always execute it directly after a Level-, Project- or TilesetDefinition-Json is parsed I haven't looked into the commit yet, but reading this, I'm concerned that this might create some...

I have a question: Could we have this merge request target a brand-new branch in your fork so I can test it out (and potentially make some minor tweaks) before...