Cameron Krebbers
Cameron Krebbers
I have not actually experimented with this yet, but I appreciate bringing this to light. It's a task I already have on the Trello, so I'll bump this up to...
 [figure out what might happen if we try using LDtk's aseprite integration and if it's usable in some capacity](https://trello.com/c/dVVBzMQt/262-figure-out-what-might-happen-if-we-try-using-ldtks-aseprite-integration-and-if-its-usable-in-some-capacity)
I pushed a new [update (2.0.5)](https://github.com/Cammin/LDtkUnity/blob/master/Assets/LDtkUnity/CHANGELOG.md) which adds a safeguard when trying to load Aseprite files instead of where a texture file would normally be loaded so that the LDtk...
The unity aseprite importer by martinhodler uses a license (GPL-3.0) that is quite restrictive for what I'd want to do with it. So I was instead looking around to find...
Yep, I keep on thinking about adding this soon. :) Currently just focusing on more integral features like performance, but aseprite file support should be coming soon enough 🙂
An option could be to use a manual button instead of saving a LDtk project. This way, the image assets are at least not being created all of the time...
This issue could be possible for my Unity importer as well actually. But I have YET to encounter a problem with it. I will confirm if I get an issue...
For my needs in Unity, I didn't have a problem with this; as long as it had the slice data, then that works for me, as I can already get...
Adding to this. I've now found a need to access the background image's width/height; To maintain performance, I don't load the texture to check its width/height. So adding a source...
- [ ] **Unity (C#)** 1.0, by **Cammin** : https://github.com/Cammin/LDtkToUnity A fully-featured Unity importer for LDtk. Uses ScriptedImporters to import an LDtk project/levels with large customization and full documentation.