Hugo Locurcio
Hugo Locurcio
- Follow-up to https://github.com/godotengine/godot/pull/84523. This exposes recently-added CanvasItem functionality to the ColorRect node, so that custom drawing methods don't need to be called if you want to benefit from antialiasing...
- Add tooltips to some debug draw modes, including when it's unsupported due to the current rendering method in use. - Improve documentation related to debug draw modes. ___ -...
While normal maps with RGTC compression cannot contain an alpha channel, it *is* possible for Godot to read non-RGTC normal maps that can contain an alpha channel that custom shaders...
- Follow-up to https://github.com/godotengine/godot/pull/90421. Some of these shortcuts are inspired by Visual Studio Code's defaults:  The defaults are: - Ctrl + Alt + C: Copy Absolute Path (like in...
Negative lights no longer emit positive indirect light. This affects VoxelGI, SDFGI and LightmapGI. **Testing project:** [test_light_negative.zip](https://github.com/godotengine/godot/files/13834537/test_light_negative.zip) ## Preview *All lights have **Indirect Energy** set to `10`, and the yellow...
- Add reflection probes for each test sphere, which can be toggled using a new dropdown with 3 options (no reflection probe, reflection only, reflection + ambient). The cull and...
- 4.x version of https://github.com/godotengine/godot-demo-projects/pull/855. This was ported on 4.2.2, so it can be cherry-picked. ## Preview 
This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had...
- Follow-up to https://github.com/godotengine/godot-demo-projects/pull/1070 (can be merged independently). This makes use of the new built-in 3D physics interpolation planned after Godot 4.3. **Marked as draft**, as 3D physics interpolation is...
- Partial 4.x version of https://github.com/godotengine/godot-demo-projects/pull/1069. This makes uses of the new built-in 2D physics interpolation added in 4.3. For 3D demos, a separate PR requiring `master` will be made...