Hugo Locurcio
Hugo Locurcio
A lot of effort has been put into fixing `sv_fps`-related issues, so much that most competitive gameplay is now done with `sv_fps 40`. Unfortunately, most casual players won't get to...
On 2.82.1, `cg_simpleItems 1` lacks mipmaps for sprite textures, which means simple items look grainy at a distance, even a 4K resolution and simple item scale set to 1.0: ...
Setting `r_scale` to 2 on a 4K display then using `vid_restart` crashes the game and prevents restarting it until `config.cfg` is manually edited. At a first glance, it looks like...
To be easy on our eyes during night, it would be nice to have a dark theme option for the website. I haven't looked at the code yet, but I'd...
This library only seems to support DirectX 12 and HLSL out of the box. Out of curiosity, are there any Vulkan + GLSL ports of this library available (including third-party...
Game speeds below 100% result in being unable to use the PDA until reloading a save after a cutscene
**Dolphin version:** 5.0-20347 **Patch version:** 2.4 If you play a cutscene or dialogue with gamespeed set below 100%, the game will get stuck in cutscene mode after the cutscene ends....
I noticed downsampling options aren't supported when using Auto resolution, but it would make sense to support them (at least for 2x) considering the game doesn't use mipmaps. This means...
The repository currently doesn't seem to contain any license. Could you add one, please? See [Choose a License](https://choosealicense.com/) for more information :slightly_smiling_face:
Right now, when you select a shape and move it, it only moves along the XZ plane until you hold Alt. This is good behavior, but when you hold Alt,...
- Related to https://github.com/blackears/cyclopsLevelBuilder/issues/14. Currently, lightmaps can't be baked on a Cyclops level (although VoxelGI, SDFGI and ReflectionProbe all work as expected). This is because no UV2 is generated for...