Hugo Locurcio
Hugo Locurcio
Note that I couldn't get the ES module build to work in the browser, so maybe we should remove it. - This closes #9 and #10 by superseding them. **Testing...
This is a tracker for issues related to the Direct3D 12 (D3D12) rendering driver. This issue does **not** track issues specific to ANGLE (the `opengl3_angle` rendering driver, which means OpenGL...
This information is now stored for new benchmarks. Note that it's calculated at run-time using the same compiler/linker as used in production, since this information isn't stored at compile-time in...
This ensures the README is focused on end-user usage and is faster to read. This also improves formatting and consistency in README, the build instructions and the third-party notices. -...
This is particularly useful when using an external editor, as the original approach can't be used. - See https://github.com/godotengine/godot-docs-user-notes/discussions/400#discussioncomment-15151076.
Custom types were more relevant in the early Godot 3.x days, but nowadays, script classes should be preferred whenever possible (i.e. in any non-C# language). - See https://github.com/godotengine/godot-docs-user-notes/discussions/137#discussioncomment-15114992.
- This closes https://github.com/godotengine/godot-docs/issues/11480.
This affects particles that use global coordinates (i.e. Local Coords disabled) only. - See https://github.com/godotengine/godot-docs-user-notes/discussions/564#discussioncomment-14950108.
Only vector float types are allowed for these functions, not scalar floats. - This closes https://github.com/godotengine/godot-docs/issues/11233.
This documentation is aimed at new and returning rendering contributors (as well as users wishing to get more information than with Godot's own visual profiler). It aims to describe basic...