Hugo Locurcio

Results 397 issues of Hugo Locurcio

This avoids lengthy workarounds to ensure mouselook sensitivity doesn't change based on resolution. As a bonus, this also fixes mouse sensitivity being too high on aspect ratios narrower than the...

enhancement

**Which demo project is affected:** https://github.com/godotengine/godot-demo-projects/tree/master/plugins **Description:** The Plugins demo currently doesn't rely on custom Resources and uses Nodes instead. This was because of limitations in Godot 3.x that made...

enhancement
good first issue

**Marked as draft**, as this should be merged **after** https://github.com/godotengine/godot/pull/87350. (Sky shader debanding is already in 4.1+ and could be merged now, still.)

enhancement
area:manual
waiting on PR merge

- **Do not merge** until https://github.com/godotengine/godot/pull/88199 is merged.

enhancement
topic:rendering
area:contributing

The "two spaces before inline comment" rule follows Python's code style guidelines. Most languages also tend to favor comments written on their own lines as opposed to inline comments (although...

enhancement
topic:gdscript
area:manual
cherrypick:4.2

[smoothState.js](https://github.com/miguel-perez/smoothState.js) is a jQuery plugin that makes page transitions feel faster. Optional animations are supported, and the library is based on the progressive enhancement philosophy - users with JavaScript disabled...

Currently, official Debian and RPM packages are available. However, it would be beneficial for Linux users to be able to download and use a TrenchBroom AppImage. See below: > Providing...

Prio:2
Type:Maintenance

On my setup, my DualSense is finally at controller ID 0 as the *ASRock LED Controller* is no longer registered and takes up ID 0 as a result. The DualSense's...

bug
platform:linuxbsd
topic:porting
topic:input

This can be used in editor plugins and exported projects. - This closes https://github.com/godotengine/godot-proposals/issues/4316. **Testing project:** [test_occluder_runtime_bake.zip](https://github.com/godotengine/godot/files/14962030/test_occluder_runtime_bake.zip) ## TODO - [ ] Move saving to disk to a different method...

enhancement
topic:rendering
topic:3d

This removes the need for creating an autoexec to define those cvars persistently, which is usually what's desired. This was already applied to some cvars like `cl_rollangle`, but not all...