Hugo Locurcio
Hugo Locurcio
> is this going to be (or already is) in godot 4? it's very useful. To my knowledge, nobody has started working on this. As a result, there's no ETA...
@ChaunceyHoover The importers for various audio formats are here: - https://github.com/godotengine/godot/blob/master/editor/import/resource_importer_wav.cpp - https://github.com/godotengine/godot/blob/master/modules/vorbis/resource_importer_ogg_vorbis.cpp - https://github.com/godotengine/godot/blob/master/modules/minimp3/resource_importer_mp3.cpp In terms of implementation, one way to achieve this would be to add a `tags`[^1]...
> Is there an estimate when can we have this merged into the main branch? There's no ETA for this, as the pull request still needs more reviews. > Maybe...
See the README: https://github.com/hedge-dev/UnleashedRecomp?tab=readme-ov-file#how-can-i-improve-performance You'll want to decrease the resolution scale so that the fullscreen resolution is closer to a small window's.
Feel free to open a pull request for this 🙂
Despite the names, these are separate apps maintained by different people, so these should logically remain different manifests too.
Feel free to open a pull request for this 🙂
> Seems like [#871](https://github.com/Calinou/scoop-games/pull/871) adds Plutonium to the bucket but the PR author never complied with the request to add the several missing fields. Their account has also been inactive...
Feel free to open a pull request for this 🙂
I get a build error here with this PR rebased on top of `master`: ``` * Executing task: scons platform=windows progress=no optimize=none fast_unsafe=yes debug_symbols=yes compiledb=no d3d12=yes -j32 scons: Reading SConscript...