Hugo Locurcio

Results 2849 comments of Hugo Locurcio

Can you take a screenshot/video of the issue? Note that there's no blending between directional shadow splits in Tesseract, so you will see a noticeable transition between shadow cascades when...

Out of curiosity, how does this compare to the display rate override setting from https://github.com/xemu-project/xemu/pull/2028?

Note that Windows ARM really needs to be using Direct3D 12 to work well, as I understand it. There's no native Vulkan support on that platform, so it would have...

Please open an issue on the main Godot repository for this. It's possible that there is a legitimate performance issue in there, but it needs further investigation first.

See also https://github.com/godotengine/godot-docs/issues/4887 and https://github.com/godotengine/godot-docs/pull/4893.

> Also, is it possible to change the API of methods returning int to Error and consider it a non-breaking improvement in GDScript/Core? This breaks GDExtension compatibility, so no. GDScript...

Out of curiosity, why is this functionality exposed both in AudioStreamWAV and ResourceImporterWAV, especially since their arguments are the same? I'd suggest only exposing it in AudioStreamWAV, as ResourceImporter is...

@what-is-a-git Could you look into rebasing this PR to fix merge conflicts and applying the above suggestions? See [PR workflow](https://docs.godotengine.org/en/stable/contributing/workflow/pr_workflow.html#the-interactive-rebase) for instructions :slightly_smiling_face:

~~Can you describe the original issue? I don't know what behavior this is supposed to fix.~~ **Edit:** I've tested `master` https://github.com/godotengine/godot/commit/29b3d9e9e538f0aa8effc8ad8bf19a2915292a89 and can confirm pressing Escape does nothing while freelook...

I'm OK with exposing this information, as long as the implementation doesn't require too much additional code compared to what we have now. The main use case I can think...