Hugo Locurcio

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> I assume there can be veeery old devices with only x86-64 but with opengl3.3 which would run GodSVG without much problems... Not really, unless you pair a pre-Nehalem/Bulldozer CPU...

> Don't their embedded graphics support gl3.3? If there was embedded graphics... No, only Direct3D 9 and OpenGL 1.x most of the time (and AMD didn't have any integrated graphics...

Note that using `x86-64-v2` will prevent compiling Godot on Ubuntu 20.04 unless you use custom repositories to get a more up-to-date GCC/Clang. This isn't too much of a problem nowadays,...

> Still, even with fewer separators, maybe it's worth adding at least _ and \t as alternatives to space, just in case? I've never seen a controller name contain `_`...

I've added `keyboard` to the list of banned words following https://github.com/deathkiller/jazz2-native/issues/56. Quoting Jazz² Resurrection 2.7.0's release notes: > - Blacklisted every gamepad containing `Keyboard` and `Mouse` in name, because it's...

> When are we getting this feature added in Godot? There is a [pull request implementing this for OpenGL](https://github.com/godotengine/godot/pull/94503), but none for Vulkan yet. We don't have an ETA on...

> For Vulkan, are we certain that the lack of smoothness isn't just simply a mistake in choosing the wrong presentation mode, i.e. using mailbox instead of immediate? My understanding...

> IMO this should be automatic. i.e. enabled when using TAA, disabled if not using TAA. > > If users request the setting later, we can add it. I've pushed...

Rebased and tested again, it works as expected. This is now effective on FSR2 as well. I wonder if we should have a dedicated built-in shader variable to expose a...

@SolidCapo Please don't bump issues without contributing significant new information. Use the :+1: reaction button on the first post instead.