Is there an option to have the game run as well as it does in a small window?
I've been trying the game and it's awesome!! But i notice that the game runs at 144 fps when i make the window smaller and it goes like 40 in fullscreen, i was wondering is there's an option or something to have it run like the small window in fullscreen?
See the README: https://github.com/hedge-dev/UnleashedRecomp?tab=readme-ov-file#how-can-i-improve-performance
You'll want to decrease the resolution scale so that the fullscreen resolution is closer to a small window's.
See the README: https://github.com/hedge-dev/UnleashedRecomp?tab=readme-ov-file#how-can-i-improve-performance
You'll want to decrease the resolution scale so that the fullscreen resolution is closer to a small window's.
Yeah i've tried that but it still feels like it isn't as close, do anti aliasing and shadow quality affect that, too? Even if it works normally with those in small windows. (90 fps fullscren 130 windowed)
Changing the resolution scale doesnt make a lot of changes too. The gap is the same
you might want to turn off vsync, it prevents screen tearing when playing in fullscreen but it also worsens performance significantly (at least from my experience with it in pcsx2) with vsync enabled on the recomp i get framerates considerably worse in fullscreen than what i get in windowed, but with it disabled it's the same performance more or less so i assume that's what it comes down to
hi, here's an issue about the same problem you're having: https://github.com/hedge-dev/UnleashedRecomp/issues/574 it also happens to have a solution! :D all you have to do is enable D3D12 by opening the config file at %appdata%\UnleashedRecomp\config.toml and setting GraphicsAPI to D3D12 instead of the default (Auto)
hopefully in a future update this issue will be fixed
There's not really much for us to act on here. If you have a more specific and detailed report we can take a look, but nothing we can act on from the description.
Hi, this is My experiencia to share: I tried all 3 types of GraphicsAPI and the one that worked best for me in terms of performance was DirectX12, but that didn't solve the fps drop with vsync activated, after DirectX12 I used D3D12, and it was the best one that helped me activate vsync without any problem, the problem with this one is that it has a lot of texture glitches when using it, which I don't know why, if anyone has information to share it would be amazing if they shared it to try to get the best experience in this game
Another problem I found is that when using DirectX12 after closing the app in the config.toml file it automatically changes to "Auto" I don't know if anyone has solved this.
just found that D3D12 has pretty severe issues when enabling MSAA, using AMD Radeon Vega 8 Graphics
Actually, experimented a little bit and it seems to be a gamble if this glitch happens or not??? I got a black screen on 2x MSAA, then disabled it, then I enabled 4x and got this mess, then I enabled 8x and it looked fine then I went back to 2x and it was the glitchy mess then i went to 4x and it looked fine. I have no clue what's going on here
MSAA is buggy on D3D12 with old AMD drivers. Since you're on a Vega, you're stuck with the version that still has this problem. We intentionally redirect users on these old versions to Vulkan.
MSAA presenta errores en D3D12 con controladores AMD antiguos. Como usas una Vega, te quedarás con la versión que aún presenta este problema. Redirigimos intencionalmente a los usuarios de estas versiones antiguas a Vulkan.
So there's nothing we can do to remove those texture drops in D3D12?
Unless we can figure out a workaround for this, unfortunately not.
It only happens with anti aliasing though, so if you disable it you should be able to play without graphical glitches.
So there's nothing we can do to remove those texture drops in D3D12?
No, AMD resolved the issue on a driver update so it was clearly on their side. You must update to the latest driver they give you. If nothing newer is available, MSAA will only work on Vulkan due to this bug.
¿Entonces no hay nada que podamos hacer para eliminar esas caídas de textura en D3D12?
No, AMD resolvió el problema con una actualización de controlador, así que claramente fue su responsabilidad. Debe actualizar al controlador más reciente que le proporcionen. Si no hay nada más reciente disponible, MSAA solo funcionará en Vulkan debido a este error.
How do I update it and how would I know if I have the latest driver?