Hugo Locurcio

Results 2849 comments of Hugo Locurcio

I'm not sure if this should be part of the output returned by `Engine.get_copyright_info()` and `Engine.get_license_info()`, or returned by a different set of methods.

I think we should just make the `shadps4` package install the launcher directly. Feel free to open a pull request for this 🙂

- Related to https://github.com/godotengine/godot/issues/20160.

> Hey @Calinou > > ``` > Error response from daemon: manifest for barichello/godot-ci:3.6 not found: manifest unknown: manifest unknown > Warning: Docker pull failed with exit code 1, back...

See discussion here: - https://github.com/godotengine/godot-docs-user-notes/discussions/2#discussioncomment-13268073

Making every other frame completely black will effectively halve the refresh rate you can *see*, so it's not a good idea except for games that can only run at half...

Nowadays, it would make more sense to implement https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/ as it's more flexible. It's more comfortable to look at, you don't lose as much brightness as standard BFI and there...

> And seems like the deadzone is larger than it needs to be, with regular aiming slightly more than if using the LT. This makes using a gamepad slightly more...

Replacing it with the full URL works: https://www.youtube.com/watch?v=Nu7SGU4qY84 I went ahead and did that to fix the thumbnail. The current asset library doesn't deal well with `youtu.be` short URLs. The...

> Also worth a mention, physics interpolation doesn't affect SpringBoneSimulator3D i believe. Result of SpringBoneSimulator3D becomes jittery when used with physics interpolation enabled, or at least the result is not...