Bauxitedev
Bauxitedev
Yep, the twisting thing is a known problem, I'm not exactly sure why it happens. I'll have to port the thing to Godot 3.2 as well but currently I'm recovering...
This isn't intentional, it should indeed be lagging behind. I'll have to look into that.
@CowThing Good to know. I already noticed that the jigglebones behave slightly differently in the editor compared to ingame. I'm not sure, but there might be an issue going on...
To change the quality, you can select the `moblur_shader.tres` file...  And in the inspector, reduce the iteration count:  Note that this will reduce the quality of the motion...
Unfortunately this addon is 3D only for now.
Yep, I want to support painting on multiple channels at the same time one day. (Also one of the features I miss most in Blender's texture painter)
This is gonna be difficult because the program is already gobbling up a large amount of VRAM (1.1GB when I start it up without painting anything). I'll first have to...
Yup, as mentioned in the readme, only Godot 3.0.4 works. I'll have to fix it at some point but I'm still recovering from COVID so that may take a long...
@Zireael07 I caught COVID in March, I'm still bedridden today, although I'm slowly recovering and lately I've started doing some light programming again.
The idea isn't entirely original anyway, the game is pretty much a clone of Metroid Prime. You can make a similar game if you want, but attribution would be appreciated.