godot-texture-painter
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Request: Material paint
trafficstars
Having an option to use a material as a brush (painting to it's defined channels) would be amazing
Yep, I want to support painting on multiple channels at the same time one day. (Also one of the features I miss most in Blender's texture painter)
Example: https://www.youtube.com/watch?v=qNHeNetQNvE