Bauxitedev
Bauxitedev
@bluss Oh good catch! I totally forgot to change it. That probably explains why it doesn't work.
To fix this on Windows you need to download the precompiled binaries from [here](https://github.com/GodotVR/godot_openxr/releases/tag/1.3.0) and place both DLLs from the zip file (found in `godot_openxr_1.3.0\addons\godot-openxr\bin\win64\`) in the `addons\godot-openxr\bin\win64` folder.
I randomly get this as well, and I had to downgrade to Tokio 0.2 otherwise I'd get an error related to Tokio's reactor not running. But it seems unpredictable.
Update: as a temporary workaround, I use a simple spinloop that tries to connect at most once per second. So if the connection fails, it'll try again one second later,...
Update2: it turns out if you change your password or enable 2FA, you get this error repeatedly and consistently until you generate a new OAuth2 key. Then it works like...
In my game that uses godot-rust I've tried using the `inventory` crate, and it seems to work pretty well. This is what I came up with so far... For every...
@cloudhead You can do `record.level().to_string()` and `colors.color(record.level()).to_string()` to ensure they have the same type. This is how I solved this issue: ```rust pub fn setup_logger() -> Result { let mut...
I'm getting timeouts repeatedly now. I can hardly run any code in the playground, even just basic hello worlds don't run anymore.
Hi, sorry for ghosting you for so long. Unfortunately, due to the large health/financial impact of getting long COVID in 2020, I can no longer do any kind of open...
Like I said, it's health/financial/time reasons, not legal reasons. Anyway, I'll go ahead and merge this, thanks.