Bauxitedev

Results 15 issues of Bauxitedev

It will gobble up RAM until it crashes. This is an issue in opencv-rust so there is not much to do about this, except maybe adding a minimum sprite size.

If the FPS is low (

When submitting my open source game [Meteorite](https://godotengine.org/asset-library/asset/257) to the asset store, I noticed a problem. The code is licensed MIT, and the assets are CC BY-SA 4.0, however in the...

enhancement
discussion

Quick question, is it possible to detect if sled is currently synchronizing to disk in the background? It would be useful to detect this, to e.g. avoid quitting the program...

There appears to be a missing part of a sentence in the "Rust Toolchain" section: ![image](https://user-images.githubusercontent.com/31383123/94689984-cfd32680-032f-11eb-9e29-e1ddb54468e9.png)

Quick question, does tera support nested arrays? Because making a normal array works fine: ```rust {% set items = [1,2,3,4] %} ``` ...but when I try to create a nested...

I was just wondering, is it possible to convert a frequency in Hertz to the nearest note, and vice versa? If not, how would I go about doing this?

Quick question, is it possible to fast-forward the physics simulation? E.g. if I want to run 10 physics steps per frame instead of 1, which makes the simulation run 10x...

C-Enhancement
D-Difficult
P-Medium
S-not-started
A-Integration

This isn't really a feature request or bug, I was just wondering: is it possible to traverse a directed graph with BFS in an undirected manner? That means: treating directed...

question

Quick question, is it possible to get the current population after calling `Simulator::step()`? It seems `step()` returns an `EvaluatedPopulation`, which you can query using `EvaluatedPopulation::individuals()`, but this is the population...