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Reversed jiggle motion when model in move

Open kubecz3k opened this issue 6 years ago • 4 comments

Hello, first of all this is a very cool plugin! I played with it mostly to learn but I noticed that the mesh/bone motion is reversed when the modes is moved. What I mean is that for example ears position should lag little behind when model is moving rapidly, and instead they are moving towards current move direction, this can be observed on gif that I recorded: jigglebones Is this intentional?

kubecz3k avatar Jun 01 '18 09:06 kubecz3k

This isn't intentional, it should indeed be lagging behind. I'll have to look into that.

Bauxitedev avatar Jun 01 '18 09:06 Bauxitedev

just a note: I used version from asset store.

kubecz3k avatar Jun 01 '18 11:06 kubecz3k

Playing around with this, it looks like the reversed motion is only happening in editor. When it's running in game it moves the correct way.

CowThing avatar Jul 19 '18 23:07 CowThing

@CowThing Good to know. I already noticed that the jigglebones behave slightly differently in the editor compared to ingame. I'm not sure, but there might be an issue going on with delta time beyond my control. I'll need to spend some time figuring out what's going on.

Bauxitedev avatar Jul 20 '18 09:07 Bauxitedev