Bauxitedev

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The game currently only works on Godot 3.0, I'll have to port it when I recover from COVID.

I didn't purchase the font. The font is free, right? Does the license still apply to non-purchased fonts?

I see. The game doesn't actually use the original .eot and .woff files from the website, only the bitmap representation I generated, in addition to a .fnt file. Do you...

Alright, I'll make the game use the .ttf directly, and I'll remove all fonts from the repo so you need to download the .ttf yourself and place it in the...

I agree, the problem is I haven't managed to find a libre font that has similar dimensions. Main reason I picked this font is because it's very compact horizontally yet...

Seems to be roughly 4-6 pixels tall and 1-7 pixels wide, going to guess ~4 pixels wide on average.

@GithubSuckBigTime The Kenney mini font looks promising. I'll re-open this issue, since I have to port the game to Godot 3.2 anyway, might as well change the font and check...

Yup, the game doesn't seem to work on Godot 3.1 yet. I'll have to fix it when I have the time.

Thanks! Did you download the font before running the game?

Not sure. Earlier this year I made another game which did have working HTML5 export, only thing that didn't work was the glow effect. I can only think of 3...