godot-motion-blur
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how to make it work with Camera2D?
trafficstars
how can i make this work with a Camera2D? i cant figure it out…
Unfortunately this addon is 3D only for now.
You can simulate 2D motion blur on a per-object basis by creating several transparent copies of sprites, each of them lagging behind the original sprite.
It's pretty cheap to render and doesn't require any shaders. It does require some housekeeping with scripts, but it's doable.