Andrew

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Thanks, we'll update the documentation to fix that typo :) We'll consider adding Vulkan support in the future, but it still isn't very supported...

Thanks, we will investigate this and get back to you.

Hi, We have tried, but haven't managed to replicate the problem. I have a few questions: 1) Which codec are you using for the encoding? 2) Is your Unity colorspace...

@nostayup Thanks for the feedback - very useful! I will show our comparison results soon. I want to ask - could you try capturing the PNG? I'm curious whether you...

Thanks for reporting this issue. If you try the CaptureFromTexture demo scene, does that crash for you too? Thanks,

You could use CaptureFromCamera to re-render your Game view, and add a watermark overlay to just that camrea view?

This is a good suggestion and should be something we can add easily. It looks like we need to use this code to get the contributing cameras in URP: ```...

> Rendering sequence frames, the name of PNG cannot be customized Yes it can be. If you're using the component you can set the filename here: ![image](https://user-images.githubusercontent.com/5418126/89890223-e62ff200-dbca-11ea-963b-d057a889681a.png) If you're using...

> Sometimes, only need to take a screenshot, and the rendering sequence frame will render many You can set the number of frames here: ![image](https://user-images.githubusercontent.com/5418126/89890363-2000f880-dbcb-11ea-9dc4-57f47a50b19d.png) In the future though we...

> I use windows, unity2019.3.3hdrp. After rendering, my project will be very slow and will have to be restarted Thanks for reporting this - could you tell us how you're...