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360 Capture rendering to picture

Open qq294716498 opened this issue 5 years ago • 5 comments

Sometimes, only need to take a screenshot, and the rendering sequence frame will render many

qq294716498 avatar Aug 10 '20 10:08 qq294716498

Rendering sequence frames, the name of PNG cannot be customized

qq294716498 avatar Aug 10 '20 10:08 qq294716498

I use windows, unity2019.3.3hdrp. After rendering, my project will be very slow and will have to be restarted

qq294716498 avatar Aug 10 '20 10:08 qq294716498

Rendering sequence frames, the name of PNG cannot be customized

Yes it can be. If you're using the component you can set the filename here: image

If you're using the tool window, then you can set the file name here:

image

AndrewRH avatar Aug 11 '20 11:08 AndrewRH

Sometimes, only need to take a screenshot, and the rendering sequence frame will render many

You can set the number of frames here: image

In the future though we do plan to add a snapshot mode that will just save a single image.

AndrewRH avatar Aug 11 '20 11:08 AndrewRH

I use windows, unity2019.3.3hdrp. After rendering, my project will be very slow and will have to be restarted

Thanks for reporting this - could you tell us how you're using the plugin to achieve this effect? Is it possible to replicate it using one of our demo scenes?

How exactly is the project slow?

Thanks,

AndrewRH avatar Aug 11 '20 11:08 AndrewRH