Andrew

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Confirmed - the crash is related to the Hap MFT being ASYNC - without ASYNC it doesn't crash, but it does seem to have a video buffering issue. This all...

It doesn't seem to be crashign any more since 2.1.8, but the audio doesn't switch when using the Hap MFT A workaround is to disable the "Use Hap/NotchLC" option: ![image](https://user-images.githubusercontent.com/5418126/127006003-1b8f7e64-1038-4551-afbc-c35afa73102f.png)

As far as I know we do support this in most of our shaders. The MediaPlayer demo scene just isn't assigned a shader that supports stereo by default. If you...

Hi, What do you mean that the video becomes less spatialised / more ambisonic? Thanks,

@deskmath have you tried changing the Video API to WinRT? HTTP headers on Windows/UWP is only supported using the WinRT API.

Hmm, have you tried using this format for the URL instead of using HTTP Headers? rtsp://username:password@url

I have found a crash bug in the WinRT implementation for parsing the Authorization HTTP header... busy working on a fix for this now. I will attach a new DLL...

I believe the user:pass section for basic authorization needs to be base64 encoded. Could you try this please? The website https://www.base64encode.org/ can be used to quickly convert your text, so...

Custom HTTP Headers isn't supported in the Core edition, it is an Ultra edition feature (also included in Trial version). "Basic user:pass" needs the user:pass encoded as Base64 (https://en.wikipedia.org/wiki/Basic_access_authentication#Client_side). Some...

Via code, this might look like: ``` string username = "user"; string password = "password"; var buffer = Windows.Security.Cryptography.CryptographicBuffer.ConvertStringToBinary(username + ":" + password, Windows.Security.Cryptography.BinaryStringEncoding.Utf16LE); string base64token = Windows.Security.Cryptography.CryptographicBuffer.EncodeToBase64String(buffer); mediaPlayer.PlatformOptionsWindows.httpHeaders.Add("Authorization", "Basic...