Andrew

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This will be fixed when the texture resolver feature is implemented and the ExtractTexture method refactored This isn't a big deal at the moment as it only happens when using...

Hmm that sounds strange... Could you try switching to the WinRT API - does that solve it? I just want to see if it's specific to the Media Foundation API...

This seems to be the behaviour of Media Foundation API... Unfortunately it's logic for downloading and playing very high bitrate files seems to be broken. This is a good example...

Yes the textures are created externally, but in Unity we just label all the textures as being 8-bit as it doesn't make any difference to Unity. Internally we create 10-bit...

WinRT is for Desktop and UWP apps - you can run the WinRT API in the Unity editor or make standalone desktop builds with it. Currently there is no method...

Here is a shader we found: https://github.com/hakanai/EACSkyboxShader Someone could integrate this into a custom OES shader using our existing shaders as reference. We currently have no plans to integrate this...

I think we have an issue on this already - basically h.264 videos with certain specs (like 4:2:2 or 4:4:4) cause this behaviour of not displaying, and then freezing on...

@himwho interesting! Do you have examples of video files containing audio in this format? Thanks,

We do plan to add pre-loading as a feature though

We have fixed this and the fix will be in the next release. We're still using the unscaled texture (960x720) but during display using the DisplayUGUI, DisplayIMGUI or ResolveToTexture methods...