Andrew
Andrew
In theory this should work using the DirectShow API, however it's failing for some reason. We suspect this is due to our implementation of "dynamic format change". hopefully we can...
Remember you can use the null operator: instead of ```if (MediaPlayer.Control != null) { MediaPlayer.Control.Seek(time); }``` ```MediaPlayer.Control?.Seek(time);``` But yes, you're right - we do plan to clean this up so...
@obviousjim that's fine, no problem - scripts can be shared, just don't share the native plugin/DLL files. Thanks,
Feel free to post your scripts here so others can also benefit :)
@MattCoalman in addition to the above, we've also found a few performance issues internally and are currently investigating - thanks to your demo scene. We'll keep you updated, but hopefully...
Hi @MattCoalman Here is a new DLL for you to test. Please copy this into your AVProVideo/Runtime/Plugins/Windows/x86_64 folder (with Unity closed) [AVProVideo.zip](https://github.com/RenderHeads/UnityPlugin-AVProVideo/files/8699744/AVProVideo.zip) See if you get better performance with this?...
@MattCoalman oh that's a shame. There should be SOME performance improvement - we're certainly seeing it here. Could you show us how your profiler looks now? We're especially interested in...
Still looking into this
Thanks, we're continuing to look into it
We may add this natively on Android, but soon we plan to have a 'resolver' feature which will include mip-map generation support on all platforms.