Andrew
Andrew
In Media Foundation API, if you play a video that contains audio, and disable all audio output devices while it is playing, it will produce the error message ```[AVProVideo] Error:...
This component can be used to set global options (logging etc), but also for setting global overrides for testing - eg: + using a proxy video for all videos +...
Instead just have the methods directly accessible.
Unity has a n[ative audio plugin](https://docs.unity3d.com/Manual/AudioMixerNativeAudioPlugin.html) support which we could use to pipe audio directly into Unity for most playback cases - improving performance.
Playback continues though at the previous rate Perhaps SetRate/IsRateSupported should just return S_OK but not do anything instead of returning unsupported? This happens with/without Custom MOV Parser With normal H264...
In Windows, AVPro Video 2.1.0, Unity 5.6.5: using the 2 track media amaze_aac_aac.mp4 and switching tracks using Media Foundation causes a crash.. This may be down to the custom Hap...
Visit the **Developer Portal** for **full documentation, scripting reference, class reference and FAQ** [**Version 2.x**](https://www.renderheads.com/content/docs/AVProVideo/articles/intro.html) [**Version 3.x**](https://www.renderheads.com/content/docs/AVProVideo-v3/articles/intro.html)
Unity seem to have left out 360 Stereo capture support in HDRP.....We'll wait for them to add support for it....Unity 2019.3.4 still missing support for it.... https://forum.unity.com/threads/stereoscopic-capture-value-not-working.766526/
See forum thread here on page 27: https://forum.unity.com/threads/released-avpro-movie-capture.120717/page-27 User Tubbritt posts about ODS rendering not saturating the performance of his machine. It is worth investigating if/how we can improve performance....
Apparently it might be a new feature of iOS 15...