Piet Bronders
Piet Bronders
I'll update my test repositories to use Godot 3.3.2 and I'll see what happens when using latest Emscripten :D !
@object71 and @Faless I've updated all my test repositories (v2.0.17, v2.0.18 and latest) to the latest version of Godot (3.3.2). The 2.0.18 and latest Emscripten versions still **do not work**......
@Rubonnek I'm building the plugin on Github Actions which basically spawns a new Linux instance every time I build. I don't think anything cache related is saved in-between runs so...
It doesn't seem like the https://github.com/godotengine/build-containers-repository is up-to-date with 3.4. An alternative way to find out the correct Emscripten version is the `javascript_build.yml`-file as found in the main Godot repository:...
@sent44 I'm able to compile the bindings using gcc using the latest master branch.  could you check if this is still a problem? And if yes, what is the...
just reiterating what I asked on Discord: currently my story takes several seconds to load due to building container hierarchy. Could it be possible to save the container hierarchy in...
After some discussion there seem to be 2 commonly used solutions: - Compile the libraries using the /MT-flag. For example, Godot itself uses this and thus doesn't have any external...
> > > The best would be to tied that to the -quiet or -verbose setting of Godot instead of having a variable specially made for this addon. But I...
@YoannClaude @CedNaru @piiertho I'm currently working on trying to get a HTML5 build up and running in this branch: https://github.com/2shady4u/fmod-gdnative/tree/web-export However, I'm running into some problems to link the FMOD...
Getting these kind of errors now:  (recompiling with -fPIC is impossible since I can't recompile the FMOD libraries myself)