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Windows MinGW undefined reference when link

Open sent44 opened this issue 5 years ago • 3 comments

I don't know if I can ask something unrelate to bug in this place. Also I almost become insane at this point so I don't want to write long post again so here How to compile native C++ using MinGW in/target Windows? (except I now use x86_64-w64-mingw32-gcc instant of gcc)

sent44 avatar Nov 14 '20 18:11 sent44

@sent44 I'm able to compile the bindings using gcc using the latest master branch.

image

could you check if this is still a problem? And if yes, what is the actual error message you get?

2shady4u avatar Feb 07 '21 14:02 2shady4u

is still a problem? And if yes, what is the actual error message you get?

I will try that after I finish exam. Sorry for late reply I just notice this notification.

sent44 avatar Mar 16 '21 09:03 sent44

And I forgot again 😂

I reread your comment and found out that you mean compile binding, while my issue is link GDNative scripts to dll files. Compile binding is already pass (unless there is new bug recently).

sent44 avatar Apr 27 '21 08:04 sent44

Closing as fixed in 3.5 via godotengine/godot#62173 . Please leave a comment if you are still encountering this issue after updating godot-cpp to the latest 3.5 branch so we can reopen it in case.

Faless avatar Jan 12 '23 12:01 Faless