Piet Bronders

Results 185 comments of Piet Bronders

> Would also really like to use this integration with godot but I need to target an HTML5/wasm build, any news on if this will be available? I've updated my...

@piiertho yeah, i was working on this in the godot-4.0-adaption-actions branch (= the simplification of the SConstruct file)

Most Github Actions have now been ported for GDExtension, thus checks are (mostly) working again! Some missing things & bugs: - iOS compilation still crashes due to some incompatibility of...

> @2shady4u one thing we might want to consider doing is when building: to export the dynamic libraries into the respective folders listed here: https://github.com/utopia-rise/fmod-gdnative/blob/godot-4.0-adaption/demo/addons/fmod/fmod.gdextension#L5 (the paths for non-Windows are...

> IOS is failing because of a linked error: > > ``` > Undefined symbols for architecture arm64: > 928 > "_AVAudioSessionCategoryPlayAndRecord" > ``` > > My guess is that...

Leakage with verbose output: ``` ERROR: ~List: Condition "_first != __null" is true. At: ./core/self_list.h:112 ERROR: ~List: Condition "_first != __null" is true. At: ./core/self_list.h:112 WARNING: cleanup: ObjectDB instances leaked...

Switching to latest GUT version seems to alleviate several leakage errors: ![image](https://user-images.githubusercontent.com/42484461/107572225-45a7a280-6bec-11eb-9336-f5d498c9bc9a.png) I think these are solely fmod related?

Hello! Thank you for sharing this snippet! :D I'm also searching for some kind of example :'( If I may ask, what shared library are you linking against? (To get...

@forslund that would be great if you could do this! 😃

I think this is a possibility, but I didn't verify this yet myself: ``` Parameter header represents the first 16 bytes of the database file, that is, SQLite3 magic header...