Piet Bronders
Piet Bronders
**Plugin version** v2.3 Godot version 3.2.1 (Stable) **Issue description** Export through command line (without .import-folder) results in memory leakage. **Steps to reproduce** - Make a new Godot project and add...
Currently compatibility of the PSD importing codebase is still rather primitive as several PSD features, such as vector layers, masks, etc..., while being supported by the library, are not implemented...
Currently compatibility of the KRA importing library is still rather primitive as several KRA features, such as vector layers, masks, etc... are not supported by the library. Also performance can...
I've been working on the GDExtension port of this plugin on a separate branch which can be found [here](https://github.com/2shady4u/godot-sqlite/tree/gd-extension) This issue aims to serve as a compiled list of all...
As requested by @MrSmite and many others, database encryption/decryption seems to be a much requested feature. Work on this feature will be done on following branch: https://github.com/2shady4u/godot-sqlite/tree/godot-sqleet Contained on this...
Creation of the following `table_dict` results in syntax errors of the query: ``` var table_dict : Dictionary = Dictionary() table_dict["last_name"] = {"data_type":"char(5)", "default": "Silver"} table_dict["first_name"] = {"data_type":"char(5)", "default": "Long John"}...
**Godot version:** 3.2 **OS/device including version:** Windows 10 **Issue description:** Since addition of the PSD Importer plugin (by yours truly) the Asset Library throws a malformed URL error because of...
Code in GDScript: ```gdscript extends Node var cpp_class : CppClass = null func _ready(): var callable := Callable(self, "cool_method") print(callable.get_object()) cpp_class = CppClass.new() cpp_class.test_function(cool_method) func cool_method(): pass ``` Code in...
While exporting for HTML5 works adequately by using emsdk version 2.0.17, the following versions don't seem to work properly: 2.0.18 2.0.19 2.0.20 I'll investigate some more...
### Description I would expect that spawned, but de-activated, GameObjects get despawned when the server/host shuts down, but this doesn't seem to happen.... because the de-activated NetworkObjects are ignored by...