Piet Bronders

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I can replicate the issue on my end... 🤔 Not sure why it is crashing though... I'll have to hook up the VS debugger to see actually what is happening....

oh well... Then I don't know what is wrong... The URL does work: https://raw.githubusercontent.com/2shady4u/godot-psd-importer/master/icon/godot-psd-importer-icon-256x256.png

Ah... I see.. Okay I have edited the Asset and removed this unnecessary tab character.

@victorholt thanks, but I'm not really happy with that work-around 😛 Still doesn't work as of alpha 13

Another method of String that went missing in GDExtension: `alloc_c_string()` EDIT: Also, I can't seem to find an equivalent to the `String::num_int64()`-method in the new GDExtension API.

It's supposed to be an easy way of converting a Godot String to a char*. This can be worked around by first going to CharString and then getting a char*...

I'm getting warnings during compilation: ![image](https://user-images.githubusercontent.com/42484461/155853481-0ebc5e07-312e-4ccb-96c4-fbcf428aaa45.png) Is there any reason why the []-operator doesn't take a int64_t (like all other Array methods)? ![image](https://user-images.githubusercontent.com/42484461/155853445-e7494ce6-48f6-42cf-8fbe-1e34ababf969.png) All other methods of Array either return...

I'm using the latest master commit (eaaf941c10fca3ef8e69574a9c256369b31f5b92) and using += to add two godot Strings together isn't accepted yet... :/ (Event though https://github.com/godotengine/godot/pull/58233) has now been merged and been included...

This issue might've been fixed by https://github.com/godotengine/godot/pull/48320

@akien-mga Sorry for being unclear. I do think the issues might be related, but I'm unsure whether the issue is due to errors in `godot-cpp` or due to errors in...