Piet Bronders

Results 185 comments of Piet Bronders

> Hello @2shady4u, I'm not sure if it's related to the original issue but I'm also having problems with using the addon. > ### Environment: > > * OS: MacOS...

Due to overhead of Godot and GDNative, I think you won't ever get the same speed as in the DB browser. Speed & performance can however be optimized quite a...

Hey @TempestStorm Here are the results on my device (all in milliseconds): ### Writing benchmarks: insert_row() : 23.75804 msec insert_rows(): 9.02313 msec writing to a JSON: 0.43533 msec ### Reading...

I'll check the same script in the new GDExtension API at some point to check if there's a significant increase in speed or not.

Currently Godot SQLite uses the GDNative API, which has been shown by many users to be quite slow due to the wrapper/translation layer. The new and unreleased GDExtension of Godot...

Hi @IsaaacD ! I'll need to do some filthy VS debugging to find out what is creating this crash. Also, this issue is probably related to https://github.com/2shady4u/godot-sqlite/issues/61 , but I'm...

Added SQLeet as a submodule and did a proper definition of the SQLITE_HAS_CODEC flag.

Implemented compilation flag for skipping header bytes (`SKIP_HEADER_BYTES=24`) to avoid failure to open database due to wrong settings. Also updated the source files to be compatible with latest master.

Hey @hidemat! Sorry about my inactivity regarding the encryption and virtual table implementation. I was burned-out on this project for several months and am slowly getting back into the vibe....

Hey @MrSmite I've implemented it like that because duplicating an Array creates considerable overhead (both in C++ and GDScript). There are a lot of queries that do not require anything...