Piet Bronders
Piet Bronders
Small test I was intending to do is not complying 🤔  According to the docs simply defining the pre-compiler symbol `SQLITE_ENABLE_FTS5` should do the job, but that doesn't seem...
After a little bit more messing around I was able to get the code to properly compile (was easy in hindsight) I've pushed the changes to this branch: https://github.com/2shady4u/godot-sqlite/tree/enable-fts5 You...
I've pushed the branch to Github Actions, so you can download the libraries there (once CI is finished) and replace them in your project: **MacOS:** https://github.com/2shady4u/godot-sqlite/actions/runs/545603563 **Linux:** https://github.com/2shady4u/godot-sqlite/actions/runs/545603560 **Windows:** https://github.com/2shady4u/godot-sqlite/actions/runs/545603565...
I'm leaving this issue open (for now) for all future users that want to make use of FTS5
@hidemat This should be pretty easy as both the encrypt/decrypt and the fts5 feature are quite independent. Unfortunately I currently don't have time to work on this due to other...
@hidemat I'm in the process of merging both the encrypt/decrypt and FTS5 support branches to master. Here's some instructions on how to **easily get binaries for all platforms:** 1. Fork...
> Hello @2shady4u! Hope you're are doing well. I have a question. If I were to modify the `android_builds.yml` in my fork repository to include `env.Append(CPPDEFINES=['SQLITE_ENABLE_FTS5']) ` how would I...
Hi @Barskt! The binary files found on that branch are the **old** binary files which do not work with Godot 4.0 :( I'll try and see if I can set...
> Ah, I see :/ As I don't have much experience with compiling I'll wait eagerly for the auto-builds ;P Thank you so much for your quick reply and the...
> First off, amazing job. I tried to install on Alpha 6 but I get: > > E 0:00:00:0815 _register_extension_class: Method/function failed. core/extension/native_extension.cpp:134 @ _register_extension_class() > > Where did I...