Zach Kinstner
Zach Kinstner
Notes about Leap Motion gestures: https://github.com/OSVR/OSVR-Leap-Motion/issues/5
A huge part of my testing process for this beta release was building a "force-directed graph" demo, which uses Hover UI for its menu interfaces, and includes some interesting data-viz...
While it's a little less exciting, you can also [download a Hovercast demo](https://gallery.leapmotion.com/hovercast-vr-interface/). This demo uses the latest version of Hover UI, and is built from the ["CastCubes" demo/scene](https://github.com/aestheticinteractive/Hover-UI-Kit/tree/master/Unity/Assets/HoverDemos/CastCubes) that...
As part of Hover UI's beta release, I wrote about my experience building demos with it, and the value of focusing on the "developer UX": https://medium.com/@zachkinstner/a-dog-food-approach-to-developer-ux-f7e8cb44cd0c The "developer UX" involves...
Here's the tweet+animation for Hover UI Kit's new release, please retweet or share! **https://twitter.com/zachkinstner/status/811987872970579970** 
@AntoineLasnier: By convention, each input module affects _all_ the cursors. Each frame, an input module resets all the cursors, then updates some/all of them with new info (position, rotation, etc.)....
@AntoineLasnier, it will take some custom code/setup on your side, but yes: it is possible to switch between "Leap Motion" and "Vive" input modules at runtime. My [force-directed graph](https://medium.com/@zachkinstner/devup-force-directed-graph-vr-hand-held-user-interface-audio-feedback-downloadable-demo-93bb2dad0bab#.sxol8gl0q) demo...
@sanky369, I have not personally tried Hover UI Kit with Google Cardboard, but I think the two should work just fine together. Assuming you have no 3D input device, only...
The [**Hover UI Kit v2.0.1B**](https://github.com/aestheticinteractive/Hover-UI-Kit/releases/tag/v2.0.1B) release includes various fixes. See the release page for full details.
Hi @njss, good question! Hover UI Kit does not currently have an [Input Module](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Input-Modules) specifically for HoloLens, but, you should still be able to get started via the ["Follow" Input...