Zach Kinstner
Zach Kinstner
Started work in the [`slider-release`](https://github.com/aestheticinteractive/Hovercast-VR-Menu/tree/slider-release) branch.
Here's a quick animation showing a slide from hue `90` to about `185`, then using the new "precision" sliding to get to `199` (and yes, I _was_ aiming for `200`...):...
> the slider could become less sensitive to up-and-down cursor movements as the distance between the slider and cursor gets larger. The latest commit (referenced above) tries this approach. It...
Another high-precision idea: use a slider, but have a `+` item above it and a `-` item below it. Both of these could be "Selection" item types. When you select...
I haven't added any configuration settings for this yet, as I'm hoping to get some feedback first. Here's the key line, in case anyone wants to tweak the behavior: ```...
_(Note: the commit referenced above was meant for issue 14.)_ Thanks @squakmix. I'll continue in this direction. In case you need them right away, those +/- buttons would be feasible...
The commit referenced above shows how to create the plus/minus buttons for a slider. The key script is [`DemoColorHuePlusListener`](https://github.com/aestheticinteractive/Hovercast-VR-Menu/blob/31e47e1b5f776b3675885eac300a1ce215addc0d/Unity/Assets/Hovercast/Demo/Navigation/DemoColorHuePlusListener.cs). The commit also contains the changes to the demo's Unity files,...
@zachkinstner wrote: > Potentially interesting idea: allow the slider to auto-release if you hold it still for some unit of time. @squakmix wrote: > when I sit still in one...
Hi @0rShemesh, I'm not familiar with the `OVRGrabber` component. It's not clear exactly what issue is occurring here, could you be more specific about what is happening? Did the Hover...
Hi @lehtiniemi, thanks for checking out Hover UI Kit! The "arc" layouts are built to work with arc-shaped items -- they won't be able to find and reposition any rect-shaped...