Zach Kinstner
Zach Kinstner
Hi @ohthatsjhall, > Wondering if you could add to this a little bit? Sure! As far as I know, there's nothing that should prevent you from using both Hover UI...
Hi @0rShemesh, the VRTK input module is experimental, and isn't well-tested yet. For now, I'd recommend using Hover UI Kit's device-specific input modules -- my [comment above](https://github.com/aestheticinteractive/Hover-UI-Kit/issues/62#issuecomment-308423665) explains why. Regarding...
Hi @0rShemesh, maybe there's a misunderstanding here. The example in my linked comment talks about using the Vive input module, but that's not required -- you could use the [Oculus...
Hi @KajaDiandra, as a starting point, it will be useful to learn how Hover UI Kit's [renderer system](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Renderers) works. To customize a renderer, you could apply different materials to the...
> By the way, I am a fan of VRTK. Do you think I can use VRTK in combination with your Kit? Hi @KajaDiandra, yes, you can use Hover UI...
Hi @ilanb, it should be possible to do this, but it would require custom work on your side. Item renderers can be any [shape](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Renderers#shapes), including 3D shapes, but currently the...
@ilanb, this will be a complex task. There are a several things to do, which fall into the following groups: 1. Create a new "shape" type (as an addition to...
The interaction settings provide an option for "Sticky Release Distance". As a first step, please try adjusting that to see if there's a value that seems to work best. The...
Beyond that, there might be some more complex ways to improve this. For example, the slider could become less sensitive to up-and-down cursor movements as the distance between the slider...
Potentially interesting idea: allow the slider to auto-release if you hold it still for some unit of time. This may not work well in cases where the tracking is a...