Zach Kinstner
Zach Kinstner
Hi @cianarogers, thanks for your interest! Unfortunately, there's no Unreal port for Hover UI Kit, and I don't currently have plans for it in the foreseeable future. Sorry! I'm currently...
Received access to the private OSVR project last week. Looking into it more today. I probably won't be able to publish any integration work yet, since: > OSVR is currently...
Got the Oculus plugin working with the OSVR server. Now I have to figure out where to get the Leap Motion plugin. I found this at http://www.razerzone.com/press/detail/press-releases/industry-leaders-announce-open-platform-for-virtual-reality-gaming: > Leap Motion...
There is not currently an OSVR plugin for Leap Motion input.
[OSVR Hacker Dev Kit to Include Motion Control with Embedded Leap Motion Technology](https://www.leapmotion.com/news/osvr-hacker-dev-kit-to-include-motion-control-with-embedded-leap-motion-technology): > Leap Motion developers will be able to easily extend their existing Leap Motion VR applications into...
Update: I'm currently building the Leap Motion plugin at https://github.com/OSVR/OSVR-Leap-Motion. Having an OSVR-ready input device will help me build an OSVR input module for Hover VR.
Hi @JackDn, this is great! It looks like you were able to start from the [`HoverInputVive`](https://github.com/aestheticinteractive/Hover-UI-Kit/blob/4a5099ceafb3045da94c9cab2c7572732ea89f92/Unity/Assets/Hover/InputModules/Vive/Scripts/HoverInputVive.cs) code, and then swapped in the corresponding API calls for VRTK. Is that correct?
I started a new [`input-module-vrtk` branch](https://github.com/aestheticinteractive/Hover-UI-Kit/commits/input-module-vrtk). Where should the input module obtain the Left/Right `VRTK_ControllerEvent` references? I'm not sure this input module is the right direction, since it places another...
Hi guys, sorry for my delayed responses. I recently released '[EXA: The Infinite Instrument](http://store.steampowered.com/app/606920)' (musical VR app), and I'm devoting most of my time/focus to that right now. @JackDn, thanks...
Hi @andybak! > I'm struggling to get HoverUI working at all in VR What issues are you having? Please check out the [Getting Started](https://github.com/aestheticinteractive/Hover-UI-Kit/wiki/Getting-Started) docs, and feel free to ask...