Zach Kinstner
Zach Kinstner
I am able to reproduce this on my iPhone and iPad devices (both have Retina screens). I wrote a new demo to ensure we're looking at the same thing --...
I've tried a few different ideas for a fix, but they always create side-effect issues. Here is something that I noticed -- maybe it will be helpful. First, I added...
Hi @kaplag, that fix also seemed to work for me. It was the end result of my earlier pull request: https://github.com/ericdrowell/KineticJS/pull/885/files However, that pull request caused some failed test cases,...
@kaplag, this was my first look into the internals of the KineticJS project, so I can't say for sure what side-effects that fix might have. My _guess_ is that this...
Also, remove the temporary forwarding from TrelloVision.com to the GitHub.io URL.
In my simple Unity test client, using OSVR's Unity ClientKit, I'm finding that it takes a long time (~50 seconds) to obtain interface connections for all of these tracker paths....
[`Tracker::getOsvrQuaternion`](https://github.com/OSVR/OSVR-Leap-Motion/blob/master/Tracker.cpp#L116) now converts the bone `basis` matrices to quaternions using Eigen. Note that the `Leap::Matrix` class uses a row-major format, while Eigen uses (by default) a column-major format. My tests...
Thanks @jdonald! I should have checked the docs before asking. The commit referenced above fixes the issue, using notes from the [`Bone::basis()`](https://developer.leapmotion.com/documentation/cpp/api/Leap.Bone.html#cppclass_leap_1_1_bone_1a4ff50b291a30106f8306ba26d55ada76) docs: > The bases provided for the right...
> I'm finding that it takes a long time (~50 seconds) to obtain interface connections I moved this comment to the issue referenced above. --- > Let's use this ticket...
@GabrielHare Currently, the plugin [loops through the hand list](https://github.com/OSVR/OSVR-Leap-Motion/blob/master/Tracker.cpp#L48), assigning each hand to either the left or right tracker outputs. If there are multiple left hands, for example, the last...