RobustToolbox
RobustToolbox copied to clipboard
Robust multiplayer game engine, used by Space Station 14
Seems silly when they have duplication between them but it will be hard to try to combine them.
I mean https://github.com/space-wizards/RobustToolbox/blob/master/Robust.Client/Utility/DiscordRichPresence.cs file. Everything in it is hardcoded, cannot be localized and editable.  in addition, for some reason, a big picture means the engine, and not the game...
Entity prototypes need to be able to specify default/initial appearance data. E.g., pipes should be connected & invisible, so that the server doesn't have to send that state to all...
Just generally + when deleting the entity + in containers.
I've seen it twice in the past couple weeks. I didn't go back far enough to see the original error. 
NVorbis can take up to 1.5 seconds to open some of our audio files which is not great. Ideally you'd be able to just open it asynchronously without hanging the...
EmergencyShuttle and Shuttle both return Shuttle. The check should be slightly more stringent than this.
Only thing that uses it is markings but it isn't getting caught by CI atm.
Going through the methods doesn't cause issues but setting layer.Visible = false; does.
What it says on the tin. Not a priority, but ig could be done better