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Robust multiplayer game engine, used by Space Station 14

Results 523 RobustToolbox issues
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There's pretty much 2 code paths to entity creation in RT: one via maploader deserializing it and another via spawning it ingame which are completely detached from each other where...

Issue: Needs Cleanup
Priority: 2-Important
Difficulty: 3-Hard
Holy Shit

DNM, im opening this pr to run ci bc my poopy laptop cant even run yamllinter the tech: - inherit ConstraintAttribute - implement SupportedTypes (which types the datafield is allowed...

All rotations set to south so not sure what's going on. Might be related to the other lighting issues. ![image](https://user-images.githubusercontent.com/31366439/178696129-a2e55dbd-0a99-461e-99eb-6a540d300e8f.png) [nukieplanet.txt](https://github.com/space-wizards/RobustToolbox/files/9100699/nukieplanet.txt)

Issue: Bug
Priority: 2-Important
Difficulty: 3-Hard

Pretty self explanatory. See also, space-wizards/space-station-14/issues/9620

Issue: Feature Request
Area: Rendering
Difficulty: 1-Easy

Not sure what I did but I just specified a vertical margin for the docking UI and for whatever reason the last button visually has a slightly higher margin, 5...

Issue: Bug
Priority: 3-Not Required
Difficulty: 2-Medium

Currently custom type serializers should resolve these using the dependency collection, but this can noticeably slow down entity spawning. Ideally there'd be some way to just have the serialization manager...

Issue: Performance
Area: Serialization

The fact I have to subscribe just to boilerplate SelectId is silly.

Issue: Feature Request
Priority: 3-Not Required
Difficulty: 1-Easy

RN it just converts it to an AABB and checks which is much more approximate which sometimes affects evac shuttle docking in ss14.

Issue: Feature Request
Priority: 2-Important
Difficulty: 2-Medium

Caused me many headaches in debugging. Easiest way to replicate: 1. Spawn moose station 2. Cut the shuttle out and some of the nearby tiles 3. Ram said tiles with...

Issue: Bug
Priority: 2-Important
Difficulty: 3-Hard

Errors get thrown when testing UI Controls that use ThemeDefaults. Allowing InitializeTesting in Content allows setting ThemeDefaults without making it settable. Not sure if this is the right way to...

Area: UI