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Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...

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ref: [cocos2d-x/issues#20583](https://github.com/cocos2d/cocos2d-x/issues/20583)

Changed ProgramType IDs to be uint32_t, so that users can specify their own custom ID. This will enable users to batch custom shaders. Note that the changes *do not* affect...

This addresses the issue described in #20579 When all frames belonging to a specific plist are removed from the cache, then the plist cache entry is also removed. Previously, all...

I needed to store Long values for my game, so I added the getter and setter methods for each supported platform. In fact, I should have done this earlier, since...

The readme didn't tell me how to build; I could see it was a cmake project, so I understood, but it should really be all there atop the readme. I...

Releasing _mtlCommandBuffer at the beginning of the next frame or at the destructor rather than on frame ending. The fix prevents the according of Sanitizer's warning on every close of...

Fixed two typos in readme

Release previous program and eraste it from cache before inserting new one. This is fix for my previous PR: https://github.com/cocos2d/cocos2d-x/pull/20496

MaterialID是由hash计算得来的unsigned int型,drawBatchedTriangles函数prevMaterialID为int型,可能导致batch失败