cocos2d-x
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Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
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- cocos2d-x version: 3.17.2 - devices test on: iPhone XR (iOS 14.6) - developing environments - NDK version: NA - Xcode version: 13.2.1 - VS version: NA - browser type...
Utramegabigwin
- cocos2d-x version: 4 - devices test on: desktop - developing environments - NDK version: - Xcode version: - VS version: - browser type and version: Steps to Reproduce: 1....
hi all, how i can take runtime update for my older project and current running project with new updated change available in GitHub cocos2dx repository. showing latest commit on version-3...
- cocos2d-x version: 3.17.2 - devices test on: Huawei ATU-AL10, Android 8.0.0 - developing environments - NDK version: 21.4.7075529 I'd like to list files in the external storage directory, which...
- cocos2d-x version: v3.17.2 - devices test on: Huawei ATU-AL10 - developing environments - NDK version: 21.4.7075529 I'd like to list all files and directories in the assets, but FileUtils#listFiles...
- cocos2d-x version:4.0 - devices test on:三星Galaxy S9+ - developing environments - NDK version: - Xcode version: - VS version: - browser type and version: Steps to Reproduce: 1. Create...
Add a small test case showing how Sprite3D can support displaying of geometry which has been generated by the program at run-time, instead of loading a predetermined model.
Hello, I'm working with cocos2d-x 3.10. I'm trying to use a ClippingNode as a stencil for another ClippingNode but so far I can't get it to work so I was...