cocos2d-x
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Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
#20704 _Originally posted by @namka279 in https://github.com/cocos2d/cocos2d-x/pull/20704#issuecomment-2081867092_
- cocos2d-x version: 3.17.2-current - devices test on: Macbook Air Building on Asahi Linux Fedora Remix 40 GNOME Steps to Reproduce: 1. Download the zip file. 2. mkdir build 3....
- cocos2d-x version:v3 v4 - devices test on:iphone7 - developing environments - NDK version: - Xcode version:10.1 - VS version: - browser type and version: Steps to Reproduce: code in...
1) MSAA may be enabled for the general Metal pipeline with the new flag: > ENABLE_MSAA_GLOBAL_METAL (CCRenderer.cpp:156).  2) MSAA also can be enabled during drawing in to render texture...
- cocos2d-x version: 3.17.2 - devices test on: Physical Device Android Version 12 - developing environments: Window - NDK version: 19.2 - Xcode version: None - VS version: None -...
https://developer.android.com/reference/android/opengl/GLSurfaceView#activity-life-cycle > GLSurfaceView clients are required to call onPause() when the activity stops and onResume() when the activity starts. Use the `setPreserveEGLContextOnPause(true);` api to keep the EGL context and avoid...
Readme incorrectly names file "install-linux-deps.sh", however, file is named "install-deps-linux.sh"
git:// support is currently less reliable than using https://
{ "engine_type": "prebuilt", "engine_version": "cocos2d-x-3.6", "project_type": "cpp" } How can I package a C++project using the cocos2d-x-3.6 engine into an IPA through workflow? https://github.com/zeas2/Kirikiroid2
Version: cocos2.1 I use the video player component but I can't play the video, the video file is fine, the active state of the component and the default playback are...