cocos2d-x
cocos2d-x copied to clipboard
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x &...
Why can't Cocos 2.1 be displayed after being packaged and built into a web project and uploaded to the server? What I uploaded earlier is displayable
from v3 pull request #20315
- cocos2d-x version:3.17.2 - devices test on: - developing environments - NDK version: - Xcode version:11 - VS version: - browser type and version: Steps to Reproduce: detail in this...
- cocos2d-x version: 4.0 - devices test on: - developing environments - VS version: Visual Studio2019 Steps to Reproduce: 1. director->setAnimationInterval(1.0f / 60); **#add director->setClearColor(cocos2d::Color4F(1.0f, 1.0f, 1.0f, 0.0f));** 2. When...
Environment: • cocos2d-x version: [3.17.1] • iOS version: [18] • Xcode version: [16.3] Issue: When running the app on iOS, I receive the following warning: CLIENT OF UIKIT REQUIRES UPDATE:...
鸿蒙系统会主动释放 GPU 资源 并暂停 OpenGL ES 上下文导致 Cocos 渲染线程中断。当应用返回前台时,若未正确恢复渲染循环或重新初始化 GL 资源,页面会保持黑屏或卡顿状态。
Fix #20529 and #20530 . - just add `texture->release();` - avoid to use `_texture2D` in callback.
RenderTexture has explicit methods to save an image with pre-multiplied alpha (PMA) or without PMA. Saving with PMA is forcefully converted to non-PMA by the current implementation on iOS, which...
### Summary Fix issue https://github.com/cocos2d/cocos2d-x/issues/20600 , When I set a shader in `Sprite` and execute `setTexture`, the shader comes off. ### Event 1. After doing `setProgramState` as below ... ```cpp...
fix issue #20595, lots of memory leaks on Renderer::addCommand using CustomCommand