AdamN
AdamN
Btw, how do you draws these lines? which part of the code does this? i wanted to create something like that too, to monitors available data on socket's recv buffers,...
> > Btw, @MojoJojoDojo could you put the game list that gets delays even on localhost in your first post, so we won't loose it due to posts got sunk...
Regarding Burnout Legends, it only crashed with FastMem enabled. When FastMem and IgnoreBadMemoryAddress disabled, starting the first race will show something like this for a short time  Followed with...
> Burnout Legend using IR Interpreter can cause hang and worst case is can reboot my phone because of out of memory in ram. Is this memory leaks always happened...
> Workaround is disabled JIT Functionality **ALU** Thanks! Yeah, this will prevent the crash when starting a race on Burnout Legends too.
Only by disabling ALU or ALU_IMM can fix Burnout Legends, only one of them need to be disabled  *The screenshot only have ALU & ALU_IMM enabled left, where the...
Commenting `PropagateConstants` alone fixes the issue, `RemoveLoadStoreLeftRight` didn't have any effects.
Okay, commenting these cases inside `PropagateConstants` function will also fixes the issue. ```c++ case IROp::Sub: case IROp::Slt: case IROp::SltU: symmetric = false; // fallthrough case IROp::Add: case IROp::And: case IROp::Or:...
I don't know how to reproduce the flickering issue on Dissidia 012, but i saw missing body parts (on Vaan) during the intro of Quick Battle (1-on-1, Lightning vs Vaan)...
> Would be good to check these scenarios against #15713 when it's built or merged. It could change or fix some of them. > > -[Unknown] All right, i'll test...