AdamN

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Are PixelDepthRounding and ReinterpretFramebuffers supposed to affects Vulkan only? or will it cause issue on other Renderer or Non-Mali? Because if the Mali bugs exist on Vulkan only.. may be...

That flickering on the terrain textures looks like z-fighting, it's common to happen even on PC games, usually expanding the z-buffer bit size/width fixes this kind of issue, but may...

Btw, with mouse data, will it be possible to tampers the game's camera orientation to make a fluid/free mouse-controlled camera like FPS games on PC?

dll/so files support can be risky isn't? since it can contains malware without anyone knowing what it actually do, compared to readable-scripts.

The devs may need a GE dump to investigate rendering issue.

Don't forget the higher your latency the longer your input being delayed. For example, assuming the game is using server-client netcode, where all players will be sending their state &...

I'll try to explain the difference between high latency but reliable vs. high latency and unreliable (high lost packet rate) connection with ASCII. ``` Assuming the latency is 300ms, but...

P2P = peer-to-peer = player-to-player communication, unlike Server-Client where all the states centralized on the Server, the "Host" on a P2P aren't really managing the states (ie. decentralized) So if...

Btw, are these games using GameMode? because i'm expecting a 5~10ms delay on GameMode, since we didn't sync the data immediately but using an interval basis on ScheduledEvent (i forgot...

I've checked Hokuto no Ken: Raoh Gaiden, using simulated 250ms latency, the game will shows full speed 30/30 FPS. However, the rendering engine seems to be async with the game...