AdamN

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Was it occurred only when no windows involved? (ie. happened on Android/Linux vs Android/Linux, but not happening on Android/Linux vs Windows) If it doesn't occurred on Android vs Windows, i'm...

May be another inconsistent error code on Linux if it only happened on Linux/Android. PS: i remembered there were a case where datagram packet got delayed for more than 10...

Hmm.. looks like it's a video that's not supported by firefox O.o ![image](https://user-images.githubusercontent.com/7974720/151391731-fb24260c-9a6e-4b20-9fc2-7809ed434582.png) I'll try chrome

Those videos does looks like the packet got delayed for too long, do you have firewall on your linux? (most linux have firewall enabled by default) Btw can you show...

I remembered you're having an issue on linux similar to simulated 5ms++ latency on windows on another game (which were having timeout issue). May be that issue wasn't latency issue...

Try using Debug channel on SCENET and compare the timestamp when one instance saying "Sent ... bytes" on `sceNetAdhocPdpSent`, with the timestamp on the other side that saying "Received ......

Because it only logs Info channel in the video, so i thought you're not using Debug channel Then again, it might be because Debug channel got disabled on non-Windows, oh...

It could be that packets get sent too fast (ie. faster than what the receiver could handle), because i've seen recv buffer gets filled up over time no mater how...

Btw, @MojoJojoDojo could you put the game list that gets delays even on localhost in your first post, so we won't loose it due to posts got sunk when this...

I think JPCSP also use max buffer size (64k) but they seems to be managing the packets them self, at least on PDP datagrams. As i remembered i saw their...