AdamN
AdamN
You can zip it and upload it here while posting a comment.
Well our sceNp ticket's implementations are based on JPCSP, but we currently only took the faked/dummy ticket just to bypassed it, while JPCSP also support real ticket generation to sign-in...
If it's a vs project we only need to add these parameters i think: ``` msbuild MyProj.vcxproj /p:CLToolExe=clang-cl.exe /p:CLToolPath=c:\whatever\path\to\the\tool ``` ~~but not sure whether it works for the whole solution...
> I tried to change the compiler to clang in the project properties and got an error when using vs2022 Have you installed both the C++ Clang and LLVM toolset...
I think you'll need to provide a save state right before the crash location if it need to be repeated several times in order to caught the crash.
Btw, regarding audio on game preview, as i remembered it's not affected by the global volume (before low-latency WASAPI), because it's still loud even when i set the global volume...
Increasing the loop delay will only slowdown the response time. What you need to do is to use blocking socket and use `select` to detect data availability/readability and respond to...
Well since it's running on it's own thread it will probably safe to use blocking mode, i don't remembered much why it use non-blocking mode tho :) may be it...
> @hideyukn88 > > > 2: Second, running own weston in user-distro, is actually possible in WSLg, as long as you **disabled system-distro entirely**, so there won't be any conflict....
An example of a crash on GTA VCS due to disk space below 5GB https://github.com/hrydgard/ppsspp/issues/20530 It would be helpful in investigating this kind of crash if free space information being...