AdamN

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Btw how does achievements worked on emulators? Does the emulator can detects a certain scene (ie. when a game cleared) by using a plugin or something?

> Oh, indeed! > > Well, next step would be to figure out how to actually implement support for them in an emulator. I don't see anything about that in...

Flatout head on doesn't seems to have any issue anymore based on the last update here https://github.com/hrydgard/ppsspp/issues/12046

> It's not freezing anymore. Anyway i do not know how to configure network on emulator so ppsspp throw error 110. And then the game take me back into the...

> > Was anyone able to upload a clean save state (it would show blue, not purple, on crash)? > > -[Unknown] > > yes check my comment please upload...

PPSSPP already did that isn't? When PPSSPP launched for the first time it will ask for the memstick/PSP folder and the games folder, right? Edit: Oops sorry, it didn't ask...

I see, so it's like opening an ISO file from a File Manager using "Open with" and select PPSSPP, which does works without granting permission through "Browse" on PPSSPP first.

May be using a different font color/stlyle (ie. italic) if it use a game-specific setting?

He probably said it was unrelated to RA implementation because you put 1.9.2 as the last working version (which is too far from RA implementation) on your first post instead...

You need to choose one version(based on the branch name) of the change to resolve this conflict ![image](https://github.com/hrydgard/ppsspp/assets/7974720/7d722717-74b6-4db8-b49b-ed06fb7bb396) either removes the code between `` (you can see the branch name...